About Travian
Saturday, October 31, 2009
I created this blog for those people who like the game Travian. I, as an experienced player, I will share with you the material as easy to achieve success and win. To begin, we take a look at general information about the game.
Travian (Travian) - browser-based strategy game, developed by «Travian Games GmbH» (Germany). The essence of the game lies in the construction and development of villages, conducting trade and warfare with other players. The game takes place during the conditioned antiquity.
Travian game written in languages PHP (server part) and JavaScript (client) and is a browser-based MMOG game: lots of players are coming to one of the selected servers and web interface control over the development of their village. The game reflects the real-time strategy - through scripts the player can see the timers upcoming events (building another soldier or an attack on the village). When it came time event, it enters the queue processing server and the player can see the updated Web page. Play Travian, in principle, possible and without JavaScript - will not work, some "convenient", as well as timers - Page must be updated manually. In the game there are two branches of development in the countryside - the military and construction.
Construction of the village
The village is divided into two areas. In the external built farms, mines, sawmills. In the interior - the building of economic and military infrastructure. Depending on the level of its development, the company (building) can produce different amounts of these or other resources: for example, the farm produces a zero level of 2 units of grain per hour, the farm level 10 - 200 per hour, and farm the 19 th level of 2000 per hour . Results in the game there are four types of resources: wood, iron, clay, grain. All they are required for the construction of other buildings in the village and armament of the army. A special category of grain - it is necessary to supply the army and the population of the village.
Military infrastructure
The military component plays an important role in the worlds of Travian. In the first place in the village center to be built collection point, distributing forces on military operations. There are five types of troops in Travian: infantry, cavalry, reconnaissance, siege weapons, as well as the Senators (the Romans), leaders (the Germans), leaders (Gauls), necessary to capture and settlers necessary to found a village. Each unit has a specific task and has five main characteristics: the level of attack, the level of protection from the infantry, the level of protection from the cavalry, moving speed and load. In particular:
* Scouts and rangers are not suitable for direct attack and are weak in defense. They are needed for resource exploration and defense of the enemy, as well as counterintelligence. To effectively counter the quantity and quality of the scouts in the countryside should be no worse than the attackers;
* Rams needed to destroy the enemy walls and practically not protected against attacks;
* Catapults and trebushe (in versions called T3 trebuchet, but in the version T3.5 name was changed to Trebuchet) - for the destruction of buildings in an enemy country;
* In the most common version Travian (T3.5), there is also a special type of warrior - the hero. He is employed at the tavern from the regular unit and can receive a variety of improvements as a result of battle, as well as it can be used to capture the oases. Every time the player can be only one living hero, and all three can be a hero. In the tavern you can also restore one of their fallen heroes. With increasing levels of the hero's time and cost of recovery are growing.
Each species has a special building for the establishment of units:
* Barracks serves to create the infantry.
* In the stables trained cavalry.
* Siege weapons are being built in the workshop.
* At the palace or the residence you can train a senator or a settler (unlike other units, their number is strictly limited).
Before you start to build a certain type of units, it is necessary to study them in the academy for a certain amount of resources. Do not want to study for the preparation of the settlers and the most basic forces (phalanx, Clubswinger, legionnaire).
During the battle, his troops can not operate. Based on the characteristics of the defending and attacking sides calculated losses and the results of the battle (such as resource extraction and destruction of the building).
Nations
Results in the game there are four nation:
Romans - have an advantage in speed of development through opportunities to improve resursodobychu and built simultaneously. In attack and defense sufficiently balanced, have a strong protective bonus in the defense of the village from the city wall. However, the cost of troops more than other nations, longer construction time.
Gauls - the most peaceful people, to protect the bonuses are as trapper, surrounding the village network of traps for the enemy, and twice the capacity of cache. However, with an aggressive game, able to make progress. In general, the Gauls - this is the golden mean in the game. In Gauls fastest troops and merchants. They can easily start the game, easily defended. For the beginner Gauls - the ideal people
Germans - the most aggressive nation with a very low-cost warriors. Have an advantage in robberies, during their caches of enemy attacks are effective only at 80% (in the version T3 was 2 / 3). Of the minuses can be noted that this nation is very weak in defense in comparison with others.
Natarov - an ancient people, which was considered extinct! Only in their villages can be built wonder of the world, but knowledge of the Wonders of the World famous ancestors have taken with them in the grave. At that time, when people have lost their last hope, fate pointed their way to the ancient tribe Natarov. Each surviving tribe was able to save the building plan, miraculously preserved in the ruins of old buildings. Natarov will defend their villages until the last drop of blood, because only one who can capture their villages, strong enough for construction of a new wonder of the world. Will people, people of the time of the second period to build a wonder of the world in former magnificence? Only the strongest of people will remember the third period, tell glorious stories about the heroes of old age ...
Read рow to choose the nation
Interaction with others
The simplest kinds of interactions with others - it is a trade and war. But the worlds of Travian too big, and because it alone can not achieve victory in the round or hold onto its leading position. Therefore, players in agreement may be combined into alliances. Alliances allow players more profitable share resources, negotiate and plan joint operations. There is also a system mezhalyansnogo interaction: alliance, neutrality (non-aggression pact), and the war, but often these diplomatic relations have a secret character.
A player can attack another village to plunder (used by raid attack), or to destroy the troops ( "normal attack"). A special attack is an attack with catapults / trebuchets and battering ram. Ultimately, such attacks can lead to the destruction of the village. If among the attackers is a senator (in other people, he called the leader or the leader), then approval of the residents of its ruler (ie the player) will decrease. At zero approval village turns into the wrong hands.
In the empty cells settlers may establish the village.
Beginning with T3 in addition to the villages on the map there are oases. They give an increase to the hourly output of resources, and therefore can be captured by the hero. However, they must be pre-cleared from the animals living there.
They were well-known the basics about the game. The following message you are waiting for more interesting facts.
Travian (Travian) - browser-based strategy game, developed by «Travian Games GmbH» (Germany). The essence of the game lies in the construction and development of villages, conducting trade and warfare with other players. The game takes place during the conditioned antiquity.
Travian game written in languages PHP (server part) and JavaScript (client) and is a browser-based MMOG game: lots of players are coming to one of the selected servers and web interface control over the development of their village. The game reflects the real-time strategy - through scripts the player can see the timers upcoming events (building another soldier or an attack on the village). When it came time event, it enters the queue processing server and the player can see the updated Web page. Play Travian, in principle, possible and without JavaScript - will not work, some "convenient", as well as timers - Page must be updated manually. In the game there are two branches of development in the countryside - the military and construction.
Construction of the village
The village is divided into two areas. In the external built farms, mines, sawmills. In the interior - the building of economic and military infrastructure. Depending on the level of its development, the company (building) can produce different amounts of these or other resources: for example, the farm produces a zero level of 2 units of grain per hour, the farm level 10 - 200 per hour, and farm the 19 th level of 2000 per hour . Results in the game there are four types of resources: wood, iron, clay, grain. All they are required for the construction of other buildings in the village and armament of the army. A special category of grain - it is necessary to supply the army and the population of the village.
Military infrastructure
The military component plays an important role in the worlds of Travian. In the first place in the village center to be built collection point, distributing forces on military operations. There are five types of troops in Travian: infantry, cavalry, reconnaissance, siege weapons, as well as the Senators (the Romans), leaders (the Germans), leaders (Gauls), necessary to capture and settlers necessary to found a village. Each unit has a specific task and has five main characteristics: the level of attack, the level of protection from the infantry, the level of protection from the cavalry, moving speed and load. In particular:
* Scouts and rangers are not suitable for direct attack and are weak in defense. They are needed for resource exploration and defense of the enemy, as well as counterintelligence. To effectively counter the quantity and quality of the scouts in the countryside should be no worse than the attackers;
* Rams needed to destroy the enemy walls and practically not protected against attacks;
* Catapults and trebushe (in versions called T3 trebuchet, but in the version T3.5 name was changed to Trebuchet) - for the destruction of buildings in an enemy country;
* In the most common version Travian (T3.5), there is also a special type of warrior - the hero. He is employed at the tavern from the regular unit and can receive a variety of improvements as a result of battle, as well as it can be used to capture the oases. Every time the player can be only one living hero, and all three can be a hero. In the tavern you can also restore one of their fallen heroes. With increasing levels of the hero's time and cost of recovery are growing.
Each species has a special building for the establishment of units:
* Barracks serves to create the infantry.
* In the stables trained cavalry.
* Siege weapons are being built in the workshop.
* At the palace or the residence you can train a senator or a settler (unlike other units, their number is strictly limited).
Before you start to build a certain type of units, it is necessary to study them in the academy for a certain amount of resources. Do not want to study for the preparation of the settlers and the most basic forces (phalanx, Clubswinger, legionnaire).
During the battle, his troops can not operate. Based on the characteristics of the defending and attacking sides calculated losses and the results of the battle (such as resource extraction and destruction of the building).
Nations
Results in the game there are four nation:
Romans - have an advantage in speed of development through opportunities to improve resursodobychu and built simultaneously. In attack and defense sufficiently balanced, have a strong protective bonus in the defense of the village from the city wall. However, the cost of troops more than other nations, longer construction time.
Gauls - the most peaceful people, to protect the bonuses are as trapper, surrounding the village network of traps for the enemy, and twice the capacity of cache. However, with an aggressive game, able to make progress. In general, the Gauls - this is the golden mean in the game. In Gauls fastest troops and merchants. They can easily start the game, easily defended. For the beginner Gauls - the ideal people
Germans - the most aggressive nation with a very low-cost warriors. Have an advantage in robberies, during their caches of enemy attacks are effective only at 80% (in the version T3 was 2 / 3). Of the minuses can be noted that this nation is very weak in defense in comparison with others.
Natarov - an ancient people, which was considered extinct! Only in their villages can be built wonder of the world, but knowledge of the Wonders of the World famous ancestors have taken with them in the grave. At that time, when people have lost their last hope, fate pointed their way to the ancient tribe Natarov. Each surviving tribe was able to save the building plan, miraculously preserved in the ruins of old buildings. Natarov will defend their villages until the last drop of blood, because only one who can capture their villages, strong enough for construction of a new wonder of the world. Will people, people of the time of the second period to build a wonder of the world in former magnificence? Only the strongest of people will remember the third period, tell glorious stories about the heroes of old age ...
Read рow to choose the nation
Interaction with others
The simplest kinds of interactions with others - it is a trade and war. But the worlds of Travian too big, and because it alone can not achieve victory in the round or hold onto its leading position. Therefore, players in agreement may be combined into alliances. Alliances allow players more profitable share resources, negotiate and plan joint operations. There is also a system mezhalyansnogo interaction: alliance, neutrality (non-aggression pact), and the war, but often these diplomatic relations have a secret character.
A player can attack another village to plunder (used by raid attack), or to destroy the troops ( "normal attack"). A special attack is an attack with catapults / trebuchets and battering ram. Ultimately, such attacks can lead to the destruction of the village. If among the attackers is a senator (in other people, he called the leader or the leader), then approval of the residents of its ruler (ie the player) will decrease. At zero approval village turns into the wrong hands.
In the empty cells settlers may establish the village.
Beginning with T3 in addition to the villages on the map there are oases. They give an increase to the hourly output of resources, and therefore can be captured by the hero. However, they must be pre-cleared from the animals living there.
They were well-known the basics about the game. The following message you are waiting for more interesting facts.
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